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Platforms: Meta Quest, PCVR        Engine: Unreal Engine 5        Release Date: September 2024          Genre: Multiplayer PVP

Mannequin is a 2 vs 3 asymmetrical multiplayer VR game. Two Agents hunt for Mannequins - shape-shifting aliens hiding in plain sight and blending in by posing as human statues. Mannequin won best VR Multiplayer game of the year award by Upload VR.

 

I joined the project during pre-production in 2022 and worked on it during post-launch in 2025. My design goal during that time has been to design levels that allow players to be creative in their playstyle.

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During the project I learned about designing levels, game modes and mechanics for a live game. I worked closely with the Game Director and other disciplines to create great experiences.

RESPONSIBILITIES

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  • Ownership of six multiplayer maps from start to end. Communicate the concept to the team, research, blockout, script, playtest, evaluate and iterate.
     
  • Ownership of two tutorial maps that onboards the player and introduces them to the world of Mannequin. This involved all design and visual scripting for tutorial scenarios.
     
  • Created Level Design Guidelines for the project to keep LD department consistent.
     
  • Specify and prototype new mechanics, gameplay elements and game modes.
     
  • Actively follow metrics as game is live and tweak gameplay and level for balancing purpose.
     
  • Organize internal playtesting sessions and making forms for the participants. Participate in external playtesting sessions, taking part in interviewing testers etc.

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Me talking about one of our levels on our social media channels

LEVELS:

TOMB

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BACKROOMS

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COURTYARD

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TOWERS

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EXCAVATION

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PAGODA

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TUTORIALS

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